
Yes, I chose a short man as my character. Wait, that wasn’t my character? What the hell was the point of all of that?! Is it supposed to be a flash forward? If so, my four foot tall hobbit character really grew up. So, some unexplained door opens and the game cuts jarringly to a character creation screen. It also didn’t help that my allies were shouting “The lion is weak to magic”, despite the fact that I didn’t have anything magical on me to use. Many of the melee animations look like pieces of paper crunching up against each other My allies also die very quickly, which is easily fixed by me just going over to them and pressing B, so the whole battle made me feel uncomfortably invincible. It kinda looked like I was stabbing the beast, but because many of the melee animations look like pieces of paper crunching up against each other, I couldn’t really tell. I resorted to climbing on its back like an overly friendly toddler and moving my body around. It didn’t start off so bad since I was using a sword, shield and there weren’t many enemies, but the Chimera takes a huge amount of damage and I was never really sure if I was even hurting it at all. After six hours I’m kicking myself for not just quitting then and there.Ĭombat in Dragon’s Dogma is monotonous and messy. The Chimera battle was more of a sign that this game was bad than I first thought. I’m getting sick of games that just have dragons being the size of big cars. So far I’m not as hooked as I expected, but that dragon is pretty cool I guess. I see a dragon, it talks (which was pretty cool actually) and then we fight some goblins and a Chimera. The game starts surprisingly abruptly as I play as some random man walking around in some ruins to apparently fight a dragon, for some reason. Don’t think of this as a review, more like a gaming journal…written in blood. And yes I know that those are some very popular games I just branded, so I guess that makes my opinion automatically wrong, right?Īnyway, allow me to recount my 6 hour trudge through Dragon’s Dogma. Dragon’s Dogma is the worst game I have ever played.Įven my most hated of games like BioShock, Prototype, Red Dead Redemption and Might and Magic: Dark Messiah at least have some semblance of charm and character. Skul is set to come out this summer.I’m just going to go ahead and say it. The game has a gorgeous sprite art-style and looks fast-paced, requiring plenty of skill. Instead of playing as a good guy, the campaign focuses on an undying skeleton who has to rescue his king. Skul flips the common video game narrative of a hero saving the world on its head. The group loved action platformers and eventually made this project, which also has rogue-lite elements. Skul: The Hero Slayer by SouthPaw Games comes from a team that met up in a game development club in Chonnam National University in South Korea. It’s a title that has fascinating potential to have all sorts of replay value as player choices apparently lead to drastically different outcomes. From the trailer, it looks like an adventure game with moments of action-oriented gameplay. French studio DigixArt crafted a title where choices matter and players have potentially thousands of paths to take. It’s a procedural narrative game inspired by the road trip moves from the 1990s. Road 96 has the biggest potential of all the games shown during the showcase. Aztech Forgotten Gods comes out this fall. It’s compelling twist on the action game that introduces players to a culture they may be unfamiliar with while using the design language of anime and video games to open that door. It mixes a sci-fi world with Aztec mythology as the hero Achtli works with Tez to defeat deities who have been forgotten. Jones’ game comes out today on the Nintendo eShop.Īztech Forgotten Gods is developed by the Mexican studio Lienzo and imagines a Mesoamerica that wasn’t colonised by European powers. Neil “Aerial_Knight” Jones, a Black developer from Detroit, designed a narrative runner called Never Yield that has a slick style that reminds me of Sayonara Wild Hearts but with a hip-hop flair amid a Tokyo-style Detroit.

Players can get a jump on that long journey right now as the game comes out today. As the servant, players are presented with plenty of things to do such as puzzles and collecting material as they bide their time waiting for the king to awaken. Called The Longing, it’s a game that takes place in real time over 400 days.

The diversity of concepts shows how gaming has inspired people from all walks of life.Īnselm Pyta, of Studio Seufz in Germany, created a game based on a real-life legend about king who lost his powers and laid himself to rest, asking a servant to wake him up.

This month’s event showed off intriguing ideas that come from different perspectives and backgrounds. The Nintendo Indie World Showcase is a cure for those tired of the same formulaic shooter.
